There’s nothing more satisfying than stealing an APC, driving across the map and ramming it through the bottom level of an office building, watching the building collapse around you. The main gameplay appeal of Red Faction Guerrilla, and perhaps the most surprising piece of gaming technology to not have been picked up in the years following, is the ability to destroy buildings, and have them somewhat accurately crumble as you take them apart piece-by-piece. With Red Faction Guerrilla: Re-Mars-Tered, I experienced a mixed bag of remembering why I enjoyed the game so much when I played it back in 2009, and a whole host of reminders that the game that exists under the revamped surface is now almost ten years old. Through rose-tinted spectacles, games from 10 years ago can have modern visuals, solid mechanics, and they’re not missing many of the conveniences that more recent releases now feature as standard. It’s always interesting to go back to a game with the gift of hindsight, especially if it’s a game that you enjoyed the first time around.
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